6.19.2011

What is Canvas Lord?

What are some differences between HTML5 and Flash / Java Applets?

HTML5 is a part of the browser, where as Flash and Java are plug-ins. So you don't have to worry about keeping plug-in's updated to get the best performance; when your browser updates, you're HTML5 support is updated too.

The only HTML5 used for most HTML5 games is the canvas element, the programming for the game is all done in Javascript. Because of this, it's easier to use HTML elements (things like textfields and buttons) as input for the canvas.

So, if you want to use Canvas Lord, you're probably going to want to learn some Javascript ahead of time. (Stuff like the syntax, and how arrays, objects, and variables work. Also, the basic objects, like the Math object.)

What is Canvas Lord?

Canvas Lord is an library + engine for HTML5 game creation and a web-portal for HTML5 games.

The library is the collection of scripts that run in the background to make HTML5 easier. Some of these functions are meant to be called by you however, like pointDirection() and pointDistance().

The engine
 is the basic "shell" in which the you code the game. I'll provide one basic shell at first, but later on I hope other shells are shared. For instance, there could be shells for different genres. If you decide you want to make a platformer, you could just go grab a platformer shell; if you decide you want to make a shooter, you could just grab a shooter shell.

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